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This Network Is Gonna CHANGE The City Forever! - Cities: Skylines Let's Play - Coniferia EP15

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Description

Our Cities: Skylines region of Coniferia is finally getting its first bus line, specifically in the City of Pine Harbour - the first bus line of many more to come - an implementation that will ultimately change the region, affecting traffic and population satisfaction - but also how future urban areas are built, as we will have to think in bus-worthy infrastructure up front!
We initiate by building a simple bus depot in the industrial quarter west of Downtown, and a small bus hub Downtown. The first route we lay out connects the most densely populated areas of Pine Harbour with its Downtown - as it passes through areas populated with medium and high-density residential, duplexes and the like! The line also makes a stop in Tagfield, to connect the town with Pine Harbour by other means than just rail!

All my Cities: Skylines Series playlists:

Coniferia: https://www.youtube.com/watch?v=ZP8H42mY1vk&list=PLX9x9HoC3rHvUwAuPWyY5MfcTJpjBN9Df

The American Dream: https://www.youtube.com/watch?v=DXcddpwml9c&list=PLX9x9HoC3rHs9yaTZSFkJToQ9px1ITk-p

Project JAPAN: https://www.youtube.com/watch?v=lA-cG5kutfc&list=PLX9x9HoC3rHuz7QwsmGY7QWKFhgvcgAeE

Building a realistic European/UK city (really old series!): https://www.youtube.com/watch?v=LMxX4RjjK0E&list=PLX9x9HoC3rHsYLd1zMpxnVNR61TMZMOib

Patreon with ALL the juicy pictures: https://www.patreon.com/infrastructurist

If you want to buy Cities: Skylines or any of its DLC and support me at the same time, you can do so at https://www.nexus.gg/infrastructurist

Chapters:
0:00 Intro and plan for the episode
2:01 Building the bus depot in the industrial area
4:30 Building the small bus hub in Downtown
6:04 Detailing the small bus hub more than I had to
8:45 Adding additional road connection to the bus hub
13:17 Intermission with an overview of what we've built so far and the next step
15:35 Planning and placing down the first bus route
26:48 Detailing up the first bus route by making custom stops, adjusting traffic management and so forth
32:47 Final cinematics of the bus route in action

- What's the rationale behind this project:
What happens if a washed-up-used-to-be-YouTuber gathers a bunch of "generic" looking assets (though mostly inspired by Australian / Canadian cityscapes) with the hopes of creating a Cities: Skylines region full of towns and cities that both look realistic and are inspired by Australia, New Zealand, Canada and the USA, while at the same time don't really replicate any one particular style? No idea, let's find out.

Join me in this Cities: Skylines modded gameplay / let's play / timelapse series as we expand the region, and build new infrastructure, highways, public transit, industrial pockets, NIMBY-neighbourhoods, sprawling suburbs and bustling downtowns. And of course, use tress excessively to cover up any imperfections!

Q & A:
Do you have a MOD/Asset list?
- Not at this point in time.

Which map is this?
- Anahita Pass by Owl - although slightly modified

Which Theme and LUT are you using?
- Theme is Los Angeles by OWL, slightly mixed with Grass and Pavement textures from the NotSoRocky Hills theme by Khanador. LUT is Coastal by Ronyx69.

How do you place residential buildings so fast in suburbs/neighbourhoods?
- I use a tag-based trick with the Find It mod, I've made a tutorial here: https://youtu.be/2vciisubWtI

Which visual MODS do you use?
- Here's the full list of enabled visual mods (I don't know if some of these cancel out others): Relight, Render IT!, Ultimate Level of Detail, Clouds & Fog Toggler, Daylight Classic, Adaptive Prop Visibility Distance, Softer Shadows, Ultimate Eyecandy, ShadowStrengthAdjuster, Sharp Textures, Sun Shafts, AD Cloud Enabler, Shadow Distance Fix, 8K AD Clouds Pack 01.

Which graphic settings does your game run?
- Everything is set to high, 1440p resolution.

Hardware specs?
- 3080, 32 GB ram, I5-12600KF.

Music;
https://www.streambeats.com/
YouTube Audio Library
Waking Dreams - Someone Else
Victoriya - For You

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