Starting a New City on an Island in Cities Skylines!
Description
We're going to start a brand new city in the Cities: Skylines Region of Coniferia! I've been mentioning this in several episodes, and its finally time to lay down the foundations of what I hope will be a great new city - a city that can rival, or even surpass, the current dominance of Pine Harbour, and create a whole new power dynamic in the region!
In this very first episode dedicated to starting this brand new city, we initiate the major infrastructure needs that a city will need: highways, roads, railway network - and of course massive bridges due to this city being based on an island!
All my Cities: Skylines Series playlists:
Coniferia: https://www.youtube.com/watch?v=ZP8H42mY1vk&list=PLX9x9HoC3rHvUwAuPWyY5MfcTJpjBN9Df
The American Dream: https://www.youtube.com/watch?v=DXcddpwml9c&list=PLX9x9HoC3rHs9yaTZSFkJToQ9px1ITk-p
Project JAPAN: https://www.youtube.com/watch?v=lA-cG5kutfc&list=PLX9x9HoC3rHuz7QwsmGY7QWKFhgvcgAeE
Building a realistic European/UK city (really old series!): https://www.youtube.com/watch?v=LMxX4RjjK0E&list=PLX9x9HoC3rHsYLd1zMpxnVNR61TMZMOib
Patreon with ALL the juicy pictures! - https://www.patreon.com/infrastructurist
If you want to buy Cities: Skylines or any of its DLC and support me at the same time, you can do so at https://www.nexus.gg/infrastructurist
Chapters:
0:00 Introduction
6:18 Starting the new city with the roads that will create the foundation of downtown - and placing down the Coniferia Capitol!
11:13 Starting to add smaller roads between the major arterials of downtown
14:47 Adding a big Train Station, the start of the city's train network
16:49 Starting the construction of the huge train bridge
20:38 Placing down the main bus hub
22:32 Replacing the Train Station with a different station that is less bulky and dominating
29:11 Expanding the road network with some primary arterials
36:57 Expanding the road network further, with arterials and collectors, branching out from downtown
41:42 Recap of everything we have built, future plans and the likes
45:17 Final cinematics
- What's the rationale behind this project:
What happens if a washed-up-used-to-be-YouTuber gathers a bunch of "generic" looking assets (though mostly inspired by Australian / Canadian cityscapes) with the hopes of creating a Cities: Skylines region full of towns and cities that both look realistic and are inspired by Australia, New Zealand, Canada and the USA, while at the same time don't really replicate any one particular style? No idea, let's find out.
Join me in this Cities: Skylines modded gameplay / let's play / timelapse series as we expand the region, and build new infrastructure, highways, public transit, industrial pockets, NIMBY-neighbourhoods, sprawling suburbs and bustling downtowns. And of course, use tress excessively to cover up any imperfections!
Q & A:
Do you have a MOD/Asset list?
- Not at this point in time.
Which map is this?
- Anahita Pass by Owl - although slightly modified
Which Theme and LUT are you using?
- Theme is Los Angeles by OWL, slightly mixed with Grass and Pavement textures from the NotSoRocky Hills theme by Khanador. LUT is Coastal by Ronyx69.
How do you place residential buildings so fast in suburbs/neighbourhoods?
- I use a tag-based trick with the Find It mod, I've made a tutorial here: https://youtu.be/2vciisubWtI
Which visual MODS do you use?
- Here's the full list of enabled visual mods (I don't know if some of these cancel out others): Relight, Render IT!, Ultimate Level of Detail, Clouds & Fog Toggler, Daylight Classic, Adaptive Prop Visibility Distance, Softer Shadows, Ultimate Eyecandy, ShadowStrengthAdjuster, Sharp Textures, Sun Shafts, AD Cloud Enabler, Shadow Distance Fix, 8K AD Clouds Pack 01.
Which graphic settings does your game run?
- Everything is set to high, 1440p resolution.
Hardware specs?
- 3080, 32 GB ram, I5-12600KF.
Music;
https://www.streambeats.com/
YouTube Audio Library
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