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Ironsight 's Real-Time Netcode Analysed

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The free to play game Ironsight comes with a 'Real-Time Netcode'. In this video I will tell you more about how it works, what it does well and what the developers need to work on to improve it.

► Support Battle(Non)Sense: https://www.patreon.com/battlenonsense

► Netcode 101: https://youtu.be/hiHP0N-jMx8
► Buffer Bloat: https://youtu.be/o-g2P3R84dw

▪ Ironsight: https://ironsightgame.com
▪ TCP vs. UDP: https://gafferongames.com/post/udp_vs_tcp/

► Battle(non)sense Wallpaper: https://goo.gl/51aao7

► Previous video: https://youtu.be/fiYX9ik0iec
► Next Video:

► Connect with me:
➜ FB: facebook.com/BattleNonSense
➜ twitter: twitter.com/BattleNonSense
➜ email: chris@battlenonsense.com

► Outro Music:
Many of you asked for the name of the outro song. Sadly I have to tell you that it is not a "song". It is a custom made music to be used for intros/outros that I bought a while ago.

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