I built the WEIRDEST BUILDING ever in Cities Skylines - Coniferia EP17
Description
Our Cities: Skylines region of Coniferia is finally getting the Theatre and Arts complex that you guys voted for! So yeah - everything turns out a bit weird as I embark on a journey of funky-looking assets, underground parking with glass roofing, and a bit of play with the procedural objects mod... And you guys know how that usually turns out for me...
All my Cities: Skylines Series playlists:
Coniferia: https://www.youtube.com/watch?v=ZP8H42mY1vk&list=PLX9x9HoC3rHvUwAuPWyY5MfcTJpjBN9Df
The American Dream: https://www.youtube.com/watch?v=DXcddpwml9c&list=PLX9x9HoC3rHs9yaTZSFkJToQ9px1ITk-p
Project JAPAN: https://www.youtube.com/watch?v=lA-cG5kutfc&list=PLX9x9HoC3rHuz7QwsmGY7QWKFhgvcgAeE
Building a realistic European/UK city (really old series!): https://www.youtube.com/watch?v=LMxX4RjjK0E&list=PLX9x9HoC3rHsYLd1zMpxnVNR61TMZMOib
Patreon with ALL the juicy pictures! - https://www.patreon.com/infrastructurist
If you want to buy Cities: Skylines or any of its DLC and support me at the same time, you can do so at https://www.nexus.gg/infrastructurist
Chapters:
0:00 Intro City Cinematics
1:04 Placing down the main assets needed
1:57 Alignment of underground parking
2:57 Adding glass roofing to the underground parking
3:46 Working with retaining walls
5:12 First iteration of the elevated path
5:48 Preposterous claim by the awful Coniferia Regional Council
8:21 Second iteration of path
9:25 Weird rooftop cafe
12:08 Guard fence that can't actually save anyone because there is nothing to fall down from but yeah okay
13:51 Some intersection marking tool usage to detail the intersection
14:36 Final cinematics
- What's the rationale behind this project:
What happens if a washed-up-used-to-be-YouTuber gathers a bunch of "generic" looking assets (though mostly inspired by Australian / Canadian cityscapes) with the hopes of creating a Cities: Skylines region full of towns and cities that both look realistic and are inspired by Australia, New Zealand, Canada and the USA, while at the same time don't really replicate any one particular style? No idea, let's find out.
Join me in this Cities: Skylines modded gameplay / let's play / timelapse series as we expand the region, and build new infrastructure, highways, public transit, industrial pockets, NIMBY-neighbourhoods, sprawling suburbs and bustling downtowns. And of course, use tress excessively to cover up any imperfections!
Q & A:
Do you have a MOD/Asset list?
- Not at this point in time.
Which map is this?
- Anahita Pass by Owl - although slightly modified
Which Theme and LUT are you using?
- Theme is Los Angeles by OWL, slightly mixed with Grass and Pavement textures from the NotSoRocky Hills theme by Khanador. LUT is Coastal by Ronyx69.
How do you place residential buildings so fast in suburbs/neighbourhoods?
- I use a tag-based trick with the Find It mod, I've made a tutorial here: https://youtu.be/2vciisubWtI
Which visual MODS do you use?
- Here's the full list of enabled visual mods (I don't know if some of these cancel out others): Relight, Render IT!, Ultimate Level of Detail, Clouds & Fog Toggler, Daylight Classic, Adaptive Prop Visibility Distance, Softer Shadows, Ultimate Eyecandy, ShadowStrengthAdjuster, Sharp Textures, Sun Shafts, AD Cloud Enabler, Shadow Distance Fix, 8K AD Clouds Pack 01.
Which graphic settings does your game run?
- Everything is set to high, 1440p resolution.
Hardware specs?
- 3080, 32 GB ram, I5-12600KF.
Music;
https://www.streambeats.com/
YouTube Audio Library
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