How This Historical Streetcar District is Split in Two in Cities Skylines
Description
We're back at it with a big expansion to the Regional Capital City of Port Douglas - continuing work on the historical neighbourhood of Brickville, a former primarily working-class area populated by row houses, that has now seen some portions of it, mostly Inner Brickville, undergo heavy gentrification in the past few decades. Inner- and Outer Brickville are separated by Brickville park and Church, cutting right through the two areas - and Outer Brickville is much less gentrified. Being closer to the original industrial core of the to-be-built dockyards - the area has seen much less interest than its more popular closer-to-downtown twin.
All my Cities: Skylines Series playlists:
Coniferia: https://www.youtube.com/watch?v=ZP8H42mY1vk&list=PLX9x9HoC3rHvUwAuPWyY5MfcTJpjBN9Df
The American Dream: https://www.youtube.com/watch?v=DXcddpwml9c&list=PLX9x9HoC3rHs9yaTZSFkJToQ9px1ITk-p
Project JAPAN: https://www.youtube.com/watch?v=lA-cG5kutfc&list=PLX9x9HoC3rHuz7QwsmGY7QWKFhgvcgAeE
Building a realistic European/UK city (really old series!): https://www.youtube.com/watch?v=LMxX4RjjK0E&list=PLX9x9HoC3rHsYLd1zMpxnVNR61TMZMOib
Patreon with ALL the juicy pictures! - https://www.patreon.com/infrastructurist
If you want to buy Cities: Skylines or any of its DLC and support me at the same time, you can do so at https://www.nexus.gg/infrastructurist
Chapters:
0:00 Intro Cinematics of The City of Port Douglas
0:52 Introduction
09:55 Inner Brickville South - Residential, Commercial, Industry
16:20 Inner Brickville North - Residential, Commercial, Industry
29:04 Outer Brickville North - Residential, Commercial, Industry
39:52 Brickville Park and Church
49:13 Extra Detailing of Roads and Paths with Intersection Marking Tool, Traffic Manager, and Node Controller Mods
55:49 Outro
56:26 Final Cinematics of everything built: Residential, Commercial and Industry in Brickville, the Park and Church, and some broader shots of The City of Port Douglas
- What's the rationale behind this project:
What happens if a washed-up-used-to-be-YouTuber gathers a bunch of "generic" looking assets (though mostly inspired by Australian / Canadian cityscapes) with the hopes of creating a Cities: Skylines region full of towns and cities that both look realistic and are inspired by Australia, New Zealand, Canada and the USA, while at the same time don't really replicate any one particular style? No idea, let's find out.
Join me in this Cities: Skylines modded gameplay / let's play / timelapse series as we expand the region, and build new infrastructure, highways, public transit, industrial pockets, NIMBY-neighbourhoods, sprawling suburbs and bustling downtowns. And of course, use tress excessively to cover up any imperfections!
Q & A:
Do you have a MOD/Asset list?
- Not at this point in time.
Which map is this?
- Anahita Pass by Owl - although slightly modified
Which Theme and LUT are you using?
- Theme is Los Angeles by OWL, slightly mixed with Grass and Pavement textures from the NotSoRocky Hills theme by Khanador. LUT is Coastal by Ronyx69.
How do you place residential buildings so fast in suburbs/neighbourhoods?
- I use a tag-based trick with the Find It mod, I've made a tutorial here: https://youtu.be/2vciisubWtI
Which visual MODS do you use?
- Here's the full list of enabled visual mods (I don't know if some of these cancel out others): Relight, Render IT!, Ultimate Level of Detail, Clouds & Fog Toggler, Daylight Classic, Adaptive Prop Visibility Distance, Softer Shadows, Ultimate Eyecandy, ShadowStrengthAdjuster, Sharp Textures, Sun Shafts, AD Cloud Enabler, Shadow Distance Fix, 8K AD Clouds Pack 01.
Which graphic settings does your game run?
- Everything is set to high, 1440p resolution.
Hardware specs?
- 3080, 32 GB ram, I5-12600KF.
Music;
https://artlist.io/
Agustin Raffo - Sunshine
Audiopanther - Paradise
Keston Wright - Summertime - Instrumental Version
LiQWYD - Bridges
Oliver Michael - Meant It To
Tomas Novoa - Tundra
Tomas Novoa - Velo
Tomas Novoa - Vuelta al Sol
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