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Cities: Skylines: Project Brussels (Part 1) - Road Layout

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Project Brussels is a three part video series about remaking Brussels in Cities: Skylines in a similar vein to Project Oslo - with little detail, instead focusing on capturing as much of the city as possible with a limited amount of mods and assets. But most of all, it's an exercise in testing the limits of the game in city recreations, and finding a balance between scale and detail. Spoiler alert: Brussels is sadly way too large, but it was fun while it lasted.

If you feel so inclined to read my thesis: https://docs.google.com/document/d/16KVJUpr6rYeCfqd8Dvp5XXWjdq4vLLSOYkDSV_tqVQA

Please note: for this series, I used terrain.party to import real-world terrain data. This website no longer works.

For the map overlay image, I used Overlayer v2:
https://steamcommunity.com/sharedfiles/filedetails/?id=662933818&searchtext=image+overlayer

I'm aware that roads can be imported from OSM - the issue with this however is that it generates far too many network segments for such a large-scale build - hence I built most roads by hand. There are possible solutions to this issue, but that's a topic for another day :)

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Support me on Patreon:
https://www.patreon.com/silvarret

Follow me on:
►Twitch: https://www.twitch.tv/silvarret
►Twitter: https://twitter.com/silvarret
►Discord: https://discord.gg/c2A8YPP

Production Music courtesy of Epidemic Sound: http://www.epidemicsound.com

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